It's more satisfying to get to grips with the blocking as it lends a nicely visceral feel to the combat which its contemporaries rather lack by comparison. Your foes are aggressive and you'll to learn how to deflect their attacks – you can't just dodge roll all over the place as it's on a cooldown, but it's not too punishing of one. Yes, it's all very familiar, but it's executed well. You dodge-roll, block and parry enemies and their attacks while striking back with your held weapon or ranged attack that has you hold the button until intersecting lines flash together, releasing at this time for a more damaging bolt. It feels like a sandbox with no sand.Basic motion is very familiar, though a little slow-paced. It doesn't fundamentally change the way you play the game, just adjusts the overall skill level via stat checks The ability to gain buffs before going into a run takes away from it being a rogue-like and makes it into a pity system. It is just a slow burn with nothing driving you forward. Id like to enjoy this game, the game-play concepts were intriguing but effectively its punishing, and not the souls-like punishing where you have fun in spite of the set backs and struggle. your money to enjoyment ratio is more effective elsewhere for the genre/s this game covers.Īs for personal quarrels with the game itself i.e You love this game or hate it.īut Id suggest your money elsewhere, Hollow knight, Hades, Slay the spire Inscryption etc. Too many reviews are either 5 hours or 200 hours. but I also advise people to look at the positive reviews and how little total hours the person gained, especially after posting the review. I've played lots of games over the years, and typically I would suggest ignoring the reviews with little hours behind them, mine included. On paper this game sounded interesting but the execution is dreadful,
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