Now when you search for an ideal target, check if tempHealth > 0 for example. (Yet laser turrets seem to have the same issue) Recommend adding a second health variable(This second variable has the same health as the first), where when a gun fires it instantly removes health from tempHealth and when the projectile actually hits the target reduce both (currentHealth & tempHealth) by damage. Predictive shooting for gun towers projectile towers tend to overkill the enemy wasting valuable shots making them less effective than laser towers. Finishing the game gets you around 20-30k skulls? Too much of a grind to get 100k.
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